![]() ![]() The base game is nice, but it really shines with the free community-made addons (called NewGRFs), that add all manner of extras, alter gameplay, add/remove vehicles, scripts, and all sorts - it's tremendously customizable, and basically everything can be adjusted to taste.Īnd! It has multiplayer, so you can go bankrupt with your friends \o/Īnd lastly, it's astonishingly performant. It's simple enough to get into fairly easily, and complex enough to keep me entertained at least a *decade* later. I've been playing this game since 2013, and grabbed it on steam when I discovered it. For what it aims to be, the game does an excellent job.Ī simple concept of "Pick Things Up and Move Them Somewhere Else" using trains, plains, trucks and boats. It's clear that my issues are mainly with the game not being what I wish it were. ![]() Which seems to be the only goal in OpenTTD from what I can gather. Without it, well, all you have are "points". Anything that forces the player to keep moving just to maintain their status. Objectives, events, pollution, decay, competition, raising customer standards, bandit raids, changing laws or natural disasters. That's not a fun way to play of course, but management or strategy games usually find some way to give the player urgency. If you're playing solo, you could just make one bus line, alt-tab for 6 hours and become a millionaire because nothing unexpected ever happens. What it leaves you with is a digital model railway with lots to build, but not really any reasons or incentives to do so. The "scenarios" aren't scenarios in the sense of something like Rollercoaster Tycoon where a scenario means "have 700 happy guests before 1970" or "operate 5 rollercoasters with a positive cashflow". It's entirely possible I'm missing something, but I have looked into the online scenarios and mods and couldn't find anything obvious to suit my needs. You also have to guess which of the 10,000 user submitted AIs is what you want, since the game doesn't come with any by default. There's zero interaction it's just a bot building silently on the same map. You can play singleplayer against AI opponents, but they're a bit finnicky and not really any fun to play against. Short speed rounds online have never been of interest to me in strategy games. But I like playing strategy games solo where I can tinker with every detail without feeling rushed. In multiplayer the obstacle are the other players, and that's fine. Unfortunately it's more about the joy of building than overcoming any challenge or solving problems. ![]()
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